![]() ![]() If done correctly, the equipment box will appear for a split-second and you will get a prompt to use the soul and the HUD (that displays the quick item slots with the Boss Soul in it) in the bottom left corner will have disappeared. Another method is while holding D-pad Down the entire time, press L2, then quickly press Square(3), Options, X. ![]() Finally, while holding D-pad Down the entire time, perform a parry (L2), then during the parry (when the shield is parallel to your character's shoulder - just one frame before he starts to drop it down), very quickly press Square, Options, X. Make sure there are no other items in your quick item slots. Then, add a Boss Soul to one of your quick item slots. Equip a shield that lets you parry (for example, the Knight's starting shield). Next, add an empty estus flask to your tool belt slot. It can be very difficult to do at first, but once you get the timing down it becomes much easier. This exploit can be used with any of the Boss Souls you acquire after defeating a Boss. You can avoid patches being installed by disconnecting from the internet until you are ready for the game to install new patches. To avoid not being able to use this exploit, either do not install new patches before using this exploit or delete the patches. Note: This exploit was performed on patch 1.04 of the game. Additionally, equip the Covetous Silver Serpent Ring to get even more souls between rests at the bonfire. This increases the amount of souls you gain for a limited time, but you have to be embered for this to take effect. After you ember yourself, use a dried finger. To get more HP and survive longer, ember yourself while doing this. This can be done with any bonfire to respawn enemies. You can kill them again with minimal difficulty and work your way back to Firelink Shrine. Then, teleport back to the first area and all the enemies will have respawned. ![]() Thus, once you reach the Firelink Shrine, use the bonfire. Where would you even want to teleport so early all the time? I can't think of any place that isn't reachable in a few minutes or less from almost every where.Bonfires currently respawn enemies. It's incredible how you could portrait this as a negative, but I guess if someone has a negative opinion about something, you can always make a positiv look like a negative, if you word in a rant. If you enjoy the game, you automatically want to explore and find stuff, so you go through areas multiple times and the game allows you to freely explore while rarely hitting a dead end. All early bosses will lead you to the next branch of areas and shortcuts to previous bonfires and areas. You actually don't have to walk through any major area twice, unless you fail to progress and retreat. I actually couldn't bring myself to get even to the 5 Bosses, so it's the only souls game I never finished. So yeah, the level design is great - maybe not blighttown -, but this non teleport mechanic is ( to me ) still stupid, considering that it gets repetitive fast. I have to say I prefer DS2/3 and BB to DS1 this whole walking through the same crap again is really offsetting and maybe that's why they never used it again. ![]() Originally posted by BLACKMACBETH:Lets keep it going :) ![]()
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